AFTER HOURS / A TEXT ADVENTURE

The fans are still running.

The building has gone quiet. Somewhere beyond the workshop, the exit is waiting. Find your way back to daylight.

Five rooms. One way out.UNTIMED · YOUR PACE
Connecting…
THE STORY SO FAR

Your next move

CARRYINGNothing yetNo game started

You don't need to know the commands.

Tell the narrator what you want to try. Look closely. Pick up useful things. Follow the connections.

“Look around.”“Inspect the clipboard.”“Take the screwdriver.”

Start game opens a hosted narrator session with a limited turn allowance. You will review the limits before starting.

QUICK RECALL

Tap Send, or Enter · Shift+Enter for a new line Recall is instant. Refresh asks the narrator.

YOUR FIRST SHIFT

Curiosity is the only control.

You're inside a locked server facility. Explore, examine what you find, and work out how to open the exit.

  1. Look and inspect. Ask about the room, or examine an object you can see.
  2. Move and collect. Name a connected room or take something useful.
  3. Try a connection. Say which item you want to use, and where.

Write naturally. You can combine actions, and the narrator will stop if one doesn't work. There is no timer and no penalty for an unsuccessful idea.

Quick recall repeats confirmed information instantly. Use Refresh when you want the narrator to check again. Your Map and Journal grow from your discoveries.

Start over?