Executive Summary
Who Am I? is a deduction puzzle and proof of concept built around ten provisional people and placeholder artwork. Ask questions, narrow the field, and decide when you have enough evidence to guess.
Before You Play
Each turn presents five questions. Choose three of five before the list refreshes; each answer offers a chance to guess. Lower score is better: the score is answers received plus five points for each incorrect guess, with no hard limit on questions or guesses. Progress is kept in local browser storage on that device.
Controls and Accessibility
Use the labeled buttons with a pointer, touch, or keyboard. The interface reports new answers and game-state changes in text, so play does not depend on color alone.
How We Made This with Generative AI
Generative AI helped shape and implement the prototype under human direction. The game does not use AI at runtime. Feedback is not collected by the game.
The Gory Details
The questions and content are provisional and under evaluation. The current build is meant to test the puzzle mechanism; identity selection, question quality, factual review, and artwork still need more work before any production release.
Credits
Creation and development
Who Am I? was created by Mike Besso. Generative AI helped shape and implement the prototype under human direction. The game does not use AI at runtime.
Prototype content and artwork
The ten people, questions, and placeholder artwork are provisional. Identity selection, question quality, factual review, and artwork still need further work. This credits page does not change the prototype’s draft status.
The game’s brief describes the current proof of concept and its review needs.