Skip to content
Get in touch

Reviewed in POC · content version 2

Review Audio

Your draft is bound to this exact source hash. If the term changes, the Review Desk will use a new storage key instead of silently attaching old decisions.

Definition

Audio is the modality that handles sound, including speech, music, noise, and other acoustic signals that AI systems can analyze or generate.
Decision for Definition

Plain-Language Explanation

Audio is sound represented so a system can record, transmit, analyze, or generate it. It may contain speech, music, environmental sounds, silence, or noise.
Decision for Plain-Language Explanation

Why It Matters

Treating audio as its own modality helps teams account for sampling, background noise, speakers, timing, consent, and accessibility rather than treating sound as text with a different file extension.
Decision for Why It Matters

Example

A meeting assistant receives an audio stream, separates speakers, transcribes speech, and flags a fire alarm heard in the background.
Decision for Example

Common Misconception

Audio is not limited to speech. A speech transcript can omit tone, music, noise, timing, and other information present in the original signal.
Decision for Common Misconception

Remember It This Way

Audio is the sound signal; speech is one kind of content inside it.
Decision for Remember It This Way

Related Terms

* [[speech-ai|Speech AI]] * [[multimodal|Multimodal]] * [[video|Video]] * [[natural-language-processing|Natural Language Processing]]
Decision for Related Terms

Sources

* [W3C, “SMIL 2.0: BasicMedia Module”](https://www.w3.org/TR/SMIL2/extended-media-object.html) — distinguishes audio, still-image, and video media objects. * [W3C, “Media Fragments Use Cases and Requirements”](https://www.w3.org/TR/2009/WD-media-frags-reqs-20090430/) — describes audio and video as time-aligned media tracks.
Decision for Sources

Learn More

* Compare [[speech-ai|Speech AI]], [[multimodal|Multimodal]], [[video|Video]], and [[natural-language-processing|Natural Language Processing]] to place Audio in the surrounding system. * Follow the cited source material above for the method, standard, or research context behind this draft.
Decision for Learn More
Return to term

Not saved yet.