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Sound & Voice
Give your words a voice. Leave room to listen.
The repairer · Completed example
Explore the repairer’s completed sound plan
Move between the six parts to see how each choice supports the story. The completed fields are read-only.
The parcel with no return address
Your sound plan in six parts
1. Let us hear what changes
Give the listener a moment to notice the change.
From Words & Meaning
A brown-paper parcel waited outside Mara’s repair shop with no return address, and Mara wondered if its sender was afraid to be found.
2. Establish the time and place
Let the listener settle into the time and place.
From Words & Meaning
When Mara opened the shop at nine, she carried it to her workbench and untied the string.
3. Give the telling detail room
Leave space for a small detail to carry meaning.
From Words & Meaning
The wooden bird inside had its left wing missing, and Mara decided Kit’s note—“Can it fly again?”—deserved a careful answer.
4. Let the choice land
Give the decision room to register before moving on.
From Words & Meaning
Mara chose a cedar scrap because its grain ran like the feathers on the bird’s good wing.
5. Show feeling in the delivery
Let the delivery suggest feeling without naming it for the listener.
From Words & Meaning
The next morning, she fitted the new wing and wound the small brass key beneath the bird’s tail.
6. Leave room for what comes next
Finish the moment while leaving space for another one.
From Words & Meaning
When the bird chirped and a child outside pressed both hands to the glass, Mara knew the sender had come back, so she opened the door.
Listen to the finished story and compare two readings
The complete repairer reading uses George’s synthetic voice, with workshop and bird cues.
A brown-paper parcel waited outside Mara’s repair shop with no return address, and Mara wondered if its sender was afraid to be found. When Mara opened the shop at nine, she carried it to her workbench and untied the string. The wooden bird inside had its left wing missing, and Mara decided Kit’s note—“Can it fly again?”—deserved a careful answer. Mara chose a cedar scrap because its grain ran like the feathers on the bird’s good wing. The next morning, she fitted the new wing and wound the small brass key beneath the bird’s tail. When the bird chirped and a child outside pressed both hands to the glass, Mara knew the sender had come back, so she opened the door.
Short reflective and hurried comparison readings
Mara found a parcel outside her repair shop. Inside was a wooden bird with one wing missing. She set it beside the window. By morning, someone was waiting on the other side of the glass.
From your script to a listening copy
Prepare the words and directions
Read your six parts aloud and adjust any words that are hard to follow by ear. Spoken words are what the listener hears. Director’s notes are instructions for a human reader or an AI voice tool: the feeling, pace, pronunciation, pauses, and emphasis you want. They are not spoken.
For example, the spoken words might be “Zoë opened the door.” The director’s note might be “Say Zoë as Zoh-ee. Read gently, pause after the sentence, and give opened a little emphasis.”
Use one playbook
Choose Download director’s playbook to keep one text file with your spoken words, director’s notes, optional sound cues, and credits in separate sections. Keep it in a folder for this story. You do not need a separate text file for every part; make one only if your recorder, voice tool, or collaborator needs it.
The playbook is a set of instructions, not a recording. Copy spoken words selects the narration without notes or cues. Copy director’s notes selects the delivery instructions separately.
Make the recording
For a short story, begin with one recording of all six parts. If you or another person reads it, use the director’s notes as performance guidance and record only the spoken words. If you use an AI voice tool, paste only the spoken words into its script field. Put the notes in a separate direction control if it supports one. If it does not, try punctuation, shorter passages, or an audio editor; do not paste directions into the spoken script.
The DIY voice guide explains the available paths. Use your own story in place of its sample passage. Record the tool or recorder, voice, settings, and any pronunciation choices in your listening notes.
Keep useful takes
Save the first complete reading as narration-take-01.wav, or use the file format your tool exports, such as .mp3. A take is one attempt at a recording. Keep the original, listen for meaning and pronunciation, then change one thing and save another take. Changing the filename extension does not convert a file.
If one part needs correction, you can record the parts separately. Name them in story order, such as part-01-take-01.wav and part-02-take-01.wav. Save a revised attempt as part-01-take-02.wav. Keep the earlier takes and note which version you chose.
Finish one listening copy
If you recorded separate parts, place the chosen takes in story order in an audio editor, trim unwanted starts and ends, and adjust the pauses between them. If you recorded the story together, trim and review that recording. Sound cues are optional: record, find, or create them using the DIY sound-effects guide, and keep their sources and credits. Put each cue on a separate track at the intended moment and lower it until every word stays clear. Compare with the cue muted.
Listen to the complete story, then export one finished audio file, such as narration-final.wav or narration-final.mp3, for Film & Time. Keep the original takes, sound files, editable audio project, playbook, and credits in your story folder. Record the chosen filename and what you changed in your listening notes. The audio files stay where you save them; Story Studio stores your text plan, not those recordings.
Open the DIY voice guide · Open the DIY sound-effects guide
Opening a guide does not transfer your draft. Copy the words or sound brief you choose to use. Check the tool’s privacy, consent and cost information before uploading or paying.
Listen, change one thing, compare
The sender · Guided walk-through
Discover the sender’s sound plan, one part at a time
Consider each moment, then reveal it. Watch how the story takes shape.
The parcel with no return address
Your sound plan in six parts
1. Let us hear what changes
Kit has left a question on the doorstep. How could a voice suggest hesitation without making it melodramatic?
From Words & Meaning
Before dawn, Kit left a brown-paper parcel outside Mara’s repair shop with no return address, because asking face-to-face felt impossible.
2. Establish the time and place
Kit watches from across the street. Let the distance and the waiting come through in the pace.
From Words & Meaning
At nine, from across the street, Kit watched Mara carry it to her workbench and untie the string.
3. Give the telling detail room
The note carries the question Kit cannot ask in person. What changes when the voice reaches those words?
From Words & Meaning
The box held Kit’s wooden bird with its left wing missing, and a note with Kit’s name beneath the only question Kit could manage: “Can it fly again?”
4. Let the choice land
The choice of cedar is a sign that Mara is taking care. Where would a pause let Kit—and the listener—notice that?
From Words & Meaning
Through the window, Kit saw Mara select a cedar scrap whose grain matched the feathers on the good wing.
5. Show feeling in the delivery
Kit returns to watch the repair. Let anticipation grow through the action, leaving room for the bird’s reply.
From Words & Meaning
The next morning, Kit returned as Mara fitted the new wing and wound the small brass key beneath the bird’s tail.
6. Leave room for what comes next
Relief becomes an action: hands on glass, then an open door. How much sound does this moment need?
From Words & Meaning
The bird chirped; relief carried Kit’s hands to the glass, and Mara opened the door.
From your script to a listening copy
Prepare the words and directions
Read your six parts aloud and adjust any words that are hard to follow by ear. Spoken words are what the listener hears. Director’s notes are instructions for a human reader or an AI voice tool: the feeling, pace, pronunciation, pauses, and emphasis you want. They are not spoken.
For example, the spoken words might be “Zoë opened the door.” The director’s note might be “Say Zoë as Zoh-ee. Read gently, pause after the sentence, and give opened a little emphasis.”
Use one playbook
Choose Download director’s playbook to keep one text file with your spoken words, director’s notes, optional sound cues, and credits in separate sections. Keep it in a folder for this story. You do not need a separate text file for every part; make one only if your recorder, voice tool, or collaborator needs it.
The playbook is a set of instructions, not a recording. Copy spoken words selects the narration without notes or cues. Copy director’s notes selects the delivery instructions separately.
Make the recording
For a short story, begin with one recording of all six parts. If you or another person reads it, use the director’s notes as performance guidance and record only the spoken words. If you use an AI voice tool, paste only the spoken words into its script field. Put the notes in a separate direction control if it supports one. If it does not, try punctuation, shorter passages, or an audio editor; do not paste directions into the spoken script.
The DIY voice guide explains the available paths. Use your own story in place of its sample passage. Record the tool or recorder, voice, settings, and any pronunciation choices in your listening notes.
Keep useful takes
Save the first complete reading as narration-take-01.wav, or use the file format your tool exports, such as .mp3. A take is one attempt at a recording. Keep the original, listen for meaning and pronunciation, then change one thing and save another take. Changing the filename extension does not convert a file.
If one part needs correction, you can record the parts separately. Name them in story order, such as part-01-take-01.wav and part-02-take-01.wav. Save a revised attempt as part-01-take-02.wav. Keep the earlier takes and note which version you chose.
Finish one listening copy
If you recorded separate parts, place the chosen takes in story order in an audio editor, trim unwanted starts and ends, and adjust the pauses between them. If you recorded the story together, trim and review that recording. Sound cues are optional: record, find, or create them using the DIY sound-effects guide, and keep their sources and credits. Put each cue on a separate track at the intended moment and lower it until every word stays clear. Compare with the cue muted.
Listen to the complete story, then export one finished audio file, such as narration-final.wav or narration-final.mp3, for Film & Time. Keep the original takes, sound files, editable audio project, playbook, and credits in your story folder. Record the chosen filename and what you changed in your listening notes. The audio files stay where you save them; Story Studio stores your text plan, not those recordings.
Open the DIY voice guide · Open the DIY sound-effects guide
Opening a guide does not transfer your draft. Copy the words or sound brief you choose to use. Check the tool’s privacy, consent and cost information before uploading or paying.
Listen, change one thing, compare
Your Turn · Make it your own
Plan the sound of your story
Work in any order. Return to Example or Walk-Through whenever you need them; your work stays here.
Your story
Your sound plan in six parts
1. Let us hear what changes
Give the listener a moment to notice the change.
2. Establish the time and place
Let the listener settle into the time and place.
3. Give the telling detail room
Leave space for a small detail to carry meaning.
4. Let the choice land
Give the decision room to register before moving on.
5. Show feeling in the delivery
Let the delivery suggest feeling without naming it for the listener.
6. Leave room for what comes next
Finish the moment while leaving space for another one.
From your script to a listening copy
Prepare the words and directions
Read your six parts aloud and adjust any words that are hard to follow by ear. Spoken words are what the listener hears. Director’s notes are instructions for a human reader or an AI voice tool: the feeling, pace, pronunciation, pauses, and emphasis you want. They are not spoken.
For example, the spoken words might be “Zoë opened the door.” The director’s note might be “Say Zoë as Zoh-ee. Read gently, pause after the sentence, and give opened a little emphasis.”
Use one playbook
Choose Download director’s playbook to keep one text file with your spoken words, director’s notes, optional sound cues, and credits in separate sections. Keep it in a folder for this story. You do not need a separate text file for every part; make one only if your recorder, voice tool, or collaborator needs it.
The playbook is a set of instructions, not a recording. Copy spoken words selects the narration without notes or cues. Copy director’s notes selects the delivery instructions separately.
Make the recording
For a short story, begin with one recording of all six parts. If you or another person reads it, use the director’s notes as performance guidance and record only the spoken words. If you use an AI voice tool, paste only the spoken words into its script field. Put the notes in a separate direction control if it supports one. If it does not, try punctuation, shorter passages, or an audio editor; do not paste directions into the spoken script.
The DIY voice guide explains the available paths. Use your own story in place of its sample passage. Record the tool or recorder, voice, settings, and any pronunciation choices in your listening notes.
Keep useful takes
Save the first complete reading as narration-take-01.wav, or use the file format your tool exports, such as .mp3. A take is one attempt at a recording. Keep the original, listen for meaning and pronunciation, then change one thing and save another take. Changing the filename extension does not convert a file.
If one part needs correction, you can record the parts separately. Name them in story order, such as part-01-take-01.wav and part-02-take-01.wav. Save a revised attempt as part-01-take-02.wav. Keep the earlier takes and note which version you chose.
Finish one listening copy
If you recorded separate parts, place the chosen takes in story order in an audio editor, trim unwanted starts and ends, and adjust the pauses between them. If you recorded the story together, trim and review that recording. Sound cues are optional: record, find, or create them using the DIY sound-effects guide, and keep their sources and credits. Put each cue on a separate track at the intended moment and lower it until every word stays clear. Compare with the cue muted.
Listen to the complete story, then export one finished audio file, such as narration-final.wav or narration-final.mp3, for Film & Time. Keep the original takes, sound files, editable audio project, playbook, and credits in your story folder. Record the chosen filename and what you changed in your listening notes. The audio files stay where you save them; Story Studio stores your text plan, not those recordings.
Open the DIY voice guide · Open the DIY sound-effects guide
Opening a guide does not transfer your draft. Copy the words or sound brief you choose to use. Check the tool’s privacy, consent and cost information before uploading or paying.
Listen, change one thing, compare
Sound sources and credits
Additional saved passages and global cues
These saved notes stay separate from your six-part plan and remain in your downloads.
Explore voice, silence, and sound — optional